User Testing

Accessibility

Research

Researching User Acceptance

Exploring acceptance and usability of wearable trackin solutions

Project Dates:

January 13th to the 1st of February 2022 (3 Weeks)

Client:

WanderSearch/Victoria University

Project Aim:

How might we facilitate cognitively impaired users' acceptance of ETDs?

Tools:

Figma, Miro

Project Overview

Who are WanderSearch?

WanderSearch is a non-profit that makes wearable electronic tracking devices (ETDs) for anyone who is at risk of going missing and where other technologies are not suitable.

The device is typically used by children with autism and people with dementia who are at risk of wandering off.

WanderSearch volunteers across Aotearoa operate independently to distribute the devices to users and caregivers in their region.

The Device (ETD)

The device is low cost and uses radio frequency technology, this means there are no moving parts and no input required until the 6 month battery replacement (unless it has been damaged or lost).

The Brief

Some people remove, hide, or destroy their ETD—which makes it harder to find them if they get lost.

WanderSearch asked us to research ways to promote user acceptance of their ETDs, forming our research question:

Aim: How might we facilitate cognitively impaired users' acceptance of ETDs?

Research Overview

Approach

To find out what was really going on we needed to look at the WanderSearch service as a whole.

We didn't want to assume that the device was the only potential issue and wanted to ensure we were solving the right problem first.

Interviews

We spoke to 11 people across four participant groups to learn more about how their experiences might inform or affect user acceptance of the WanderSearch device.

Three caregivers of people with Autism (Wairarapa and Auckland)

Two WanderSearch Staff and two Volunteer’s (Wairarapa and Auckland)

Three NGO Volunteers(Wairarapa, NZ)

Ethics Researcher(Belgium)

Due to limits with our ethical commitment with the University, we weren't able to speak to anyone who wore the device.

What we Learned

We found that WanderSearch staff, NGO volunteers and caregivers across regions have independently developed successful practices for introducing, wearing, and adapting the device to suit users.

Integrating the device into commonly used or worn objects means users with dementia don’t need to worry about the appearance or unfamiliarity of their device.

All old ladies have a nice navy handbag because it matches their every outfit. They won't leave home without it, so it's sewn in the handbag.

- Volunteer

Users with dementia often don’t believe they need a tracking device. Reframing the issue around getting lost (and using the right language) is important to gain their buy in.

I think a lot of it is how you approach the conversation and how you would phrase things. I think language is really importan.

- Ethics Researcher

Volunteers can encourage consistent wearing by replacing/finding lost devices, offering advice or building relationships with users.

"The battery checker actually picks [the device] up, so I can use it as an “at-home searcher” as well. He let me borrow that—no charge—simply because I do live quite rural. That way if we do have any problems with the pendant not working, I can check on it whenever I need to."

- Caregiver

Autistic users feel a greater sense of ownership over their device when it’s appearance suits their preferences.

“As soon as he saw it was Minecraft colours and he thought it was made just for him—that was it. We didn't even have to do any convincing; he was quite happy to put it on".

- Caregiver

The go to recommendation is to wear the device 24/7 however we didn’t find sufficient evidence to suggest this is the best option for users.

"She can get quite claustrophobic about things, so if she’s swimming or in bed she doesn't need restrictive things on her. [...]That's something I could actually relate to—taking it off and giving her freedom at home if she needs it."

- Caregiver

Our big takeaway...

There is no one solution to improve user acceptance

Whether it’s how it’s worn, introduced or the aesthetics of the device, there is no one solution that will improve user acceptance.  

Adapting the device to an individuals lifestyle as much as possible and supporting best practice among carers and volunteers appeared to be more valuable than a "shiny new device".

Design Principals

Based on best practice we observed through interviews, we created 4 design principals to guide our work: 

WanderSearch Volunteers could be policy adverse, have no formal training and be time poor with low resources. We had to be mindful of this when designing solutions.

Process Mapping

We mapped the entire process and any possible areas that could improve the process.

Proposed Solutions

We identified 4 possible solutions to help facilitate cognitively impaired users' acceptance of ETDs:

Solution One: conversation guide

Design Principals Applied

Solution Two:
Ways to wear it guide

Design Principals Applied

Solution Three:
Device Sleeves

Design Principals Applied

Solution Four:
Skins

Design Principals Applied

What's next?

This project will be continued by another student for their Master’s programe. Their work will include interviewing users directly as well as iterating and testing our proposed solutions.

We shared all of our data and contacts with them to support their study. Our work will also be shared with WanderSearch, who may develop our proposed solutions in the interim.

Extra Resources:

  • WanderSearch Website

  • Safer Walking Framework

  • Research Overview PDF

Continue Reading

User Tests

Prototyping

Workshopping

Designing for Engagement

Boosting Retention and Revenue by Crafting Inclusive Events

Process Optimization

Instructional

Automation

Localization Process Improvement

Creating scalable solutions for translation management

User Testing

Prototyping

Making Stats Meaningful

Improving User Understanding with a Transparent, Color-Coded Grading System

User Testing

Research

Researching User Acceptance

Exploring Acceptance and Usability of Wearable Tracking Solutions